/**
 * @typedef {Object} 	Rune
 * @property {number} 	order 		rune序号
 * @property {string} 	name  		rune名称
 * @property {string} 	src   		rune图片存储位置
 * @property {number} 	effect 		rune等级，不考虑5级以下
 * @property {string} 	effect_r    跟effect一致，数值被替换成占位符@v，可以通过正则使用
 * 
 * @property {number[]} vars    	占位符对应数值
 * @property {boolean}	unlock    	是否发现
 * 
 * 
 *
 */

/**
 * @constant
 * @type {Rune[]}
 * 
 * @todo level_vars [[var1_lvl1,var2_lvl1,...],[var1_lvl2,var2_lvl2,...]...] 数值随等级变换表
 */
const data = [{
		order: 1,
		name: "SIL",
		src: "/runes/rune_1_SIL.png",
		effect: "+5% STRENGTH",
		effect_r: "+@v% STRENGTH",
		vars: [5],
		unlock: true,
	},
	{
		order: 2,
		name: "ZER",
		src: "/runes/rune_2_ZER.png",
		effect: "+5% DEXTERITY",
		effect_r: "+@v% DEXTERITY",
		vars: [5],
		unlock: false,
	},
	{
		order: 3,
		name: "MON",
		src: "/runes/rune_3_MON.png",
		effect: "+5% INTELLECT",
		effect_r: "+@v% INTELLECT",
		vars: [5],
		unlock: false,
	},
	{
		order: 4,
		name: "KRA",
		src: "/runes/rune_4_KRA.png",
		effect: "+1% LIFESTEAL",
		effect_r: "+@v% LIFESTEAL",
		vars: [1],
		unlock: false,
	},
	{
		order: 5,
		name: "OGI",
		src: "/runes/rune_5_OGI.png",
		effect: "+10% FIRE DAMAGE",
		effect_r: "+@v% FIRE DAMAGE",
		vars: [10],
		unlock: false,
	},
	{
		order: 6,
		name: "DOL",
		src: "/runes/rune_6_DOL.png",
		effect: "+10% ICE DAMAGE",
		effect_r: "+@v% ICE DAMAGE",
		vars: [10],
		unlock: false,
	},
	{
		order: 7,
		name: "TRU",
		src: "/runes/rune_7_TRU.png",
		effect: "+10% POSION DAMAGE",
		effect_r: "+@v% POSION DAMAGE",
		vars: [10],
		unlock: false,
	},
	{
		order: 8,
		name: "CIM",
		src: "/runes/rune_8_CIM.png",
		effect: "+10% SHADOW DAMAGE",
		effect_r: "+@v% SHADOW DAMAGE",
		vars: [10],
		unlock: false,
	},
	{
		order: 9,
		name: "SIV",
		src: "/runes/rune_9_SIV.png",
		effect: "+10% HOLY DAMAGE",
		effect_r: "+@v% HOLY DAMAGE",
		vars: [10],
		unlock: false,
	},
	{
		order: 10,
		name: "KLY",
		src: "/runes/rune_10_KLY.png",
		effect: "+10% RIERCING DAMAGE",
		effect_r: "+@v% RIERCING DAMAGE",
		vars: [10],
		unlock: false,
	},
	{
		order: 11,
		name: "ZOB",
		src: "/runes/rune_11_ZOB.png",
		effect: "+5 ARMOR",
		effect_r: "+@v ARMOR",
		vars: [5],
		unlock: false,
	},
	{
		order: 12,
		name: "BOR",
		src: "/runes/rune_12_BOR.png",
		effect: "+10% DAMAGE",
		effect_r: "+@v% DAMAGE",
		vars: [10],
		unlock: false,
	},
	{
		order: 13,
		name: "ODO",
		src: "/runes/rune_13_ODO.png",
		effect: "+5% HEALTH AND MANA PER KILL",
		effect_r: "+@v% HEALTH AND MANA PER KILL",
		vars: [5],
		unlock: false,
	},
	{
		order: 14,
		name: "ZOL",
		src: "/runes/rune_14_ZOL.png",
		effect: "5 COINS PER KILL",
		effect_r: "@v COINS PER KILL",
		vars: [5],
		unlock: false,
	},
	{
		order: 15,
		name: "PYD",
		src: "/runes/rune_15_PYD.png",
		effect: "+5% RESIST TO ALL ELEMENTS",
		effect_r: "+@v% RESIST TO ALL ELEMENTS",
		vars: [5],
		unlock: false,
	},
	{
		order: 16,
		name: "SAK",
		src: "/runes/rune_16_SAK.png",
		effect: "REDUCE INCOMING DAMAGE BY 5%",
		effect_r: "REDUCE INCOMING DAMAGE BY @v%",
		vars: [5],
		unlock: false,
	},
	{
		order: 17,
		name: "VIN",
		src: "/runes/rune_17_VIN.png",
		effect: "+5% COOLDOWN REDUCTION",
		effect_r: "+@v% COOLDOWN REDUCTION",
		vars: [5],
		unlock: false,
	},
	{
		order: 18,
		name: "DOS",
		src: "/runes/rune_18_DOS.png",
		effect: "+5 XP PER HIT AND STAGE",
		effect_r: "+@v XP PER HIT AND STAGE",
		vars: [5],
		unlock: false,
	},
	{
		order: 19,
		name: "COL",
		src: "/runes/rune_19_COL.png",
		effect: "+50 THORNS",
		effect_r: "+@v THORNS",
		vars: [50],
		unlock: false,
	},
	{
		order: 20,
		name: "COS",
		src: "/runes/rune_20_COS.png",
		effect: "-5% MANA COST",
		effect_r: "-@v% MANA COST",
		vars: [5],
		unlock: false,
	}
];
export default data;